A downloadable game for Windows, macOS, and Linux

Buy Now$4.00 USD or more


"For when the days are grey.

For when life is too short.

For when the grass is always greener.

For when you wonder where everything that was anything ever came from.

Kingdom Ka's gates are always open."

Kingdom Ka is a retelling of the world's oldest stories. Enter an abstract world built from pattern and collage, filled with wonderful characters all looking to share their tales.


"Kingdom Ka is a visual treat ... a beautiful, polished experience"

-GamingOnLinux.com

“Gorgeous on every level.”

“The soundtrack was excellent throughout, and the game was truly beautiful, tonally cohesive throughout, and nothing felt out of place.”

"One of the best indie-game-style experiences I've ever played."

-Beta user feedback


  • 60 mins playtime approx.
  • Original Soundtrack

Discretion advised: contains adult themes, scenes of violence, and one small-scale instance of flashing imagery.

Purchase

Buy Now$4.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Windows 234 MB
macOS 236 MB
Linux 236 MB

Development log

Comments

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(+1)

I can't find the words to even express the feeling this game gives me. This experience was one that evoked the deepest, most undescribable, strangely familiar feeling within me—a bit like deja vu. It was as if I'd played it before and forgotten about it, only to recently rediscover it.

And with the common theme of perspective throughout the game, it made me think of this quote from Adventure Time - "Something weird might just be something familiar viewed from a different angle."

Needless to say I enjoyed it.  Thanks for such a wonderful piece of art.

That's for such thoughtful comments. It's great to hear you found the game so affecting.

(1 edit) (+1)

Hello! Another person having trouble with the Linux version (1.2.0 tarball edition). `vis/visplayer` isn't executable, which isn't a big deal. The bigger problem is that it relies on an old version of libpng (1.2) that is unavailable for my system. One option would be to update it to libpng 1.6. The other would be to bundle the shared library with your game distribution.

There may be additional libraries required -- I haven't gotten further than libpng, though.

Hey jmelesky, thanks for letting me know.

There's been a few issues reported since I've ported the game into the new engine that I have been looking into. I'll be sure to let you know as soon as I've made some progress and pushed an update - it's always invaluable to get feedback like this especially where Linux installations can vary so greatly.

I've decided to roll back the Linux version of Kingdom Ka to the older engine. The main reason the game was ported was to solve a dpi issue in Windows 10 that the newer engine fixed. The user experience between engines is identical on Linux, as far as I can tell.

I'll continue to investigate the issues in the newer engine, but for now this rollback puts us in a much more reliable place for pure playability's sake.

If anyone is having any issues running this game on Linux, do continue to let me know and so I can commit time to investigating.

Thanks!

(+1)

Thank you! It now runs (for me) with no problem out of the box. Good luck with your new engine port!

Hi! Lovely game, are you interested in getting it on steam? I work for a publisher and we're interested in helping out. Feel free to reach me at deana@sedoc.net if you're interested :)

(+1)

Thank you - I'm not currently looking to publish my existing games on Steam, but will be sure to consider you as I develop future titles.

(+1)

By the way, I'm curious about the soundtrack to Kingdom Ka. Is it available anywhere, like Bandcamp perhaps?

(1 edit)

At the moment the soundtrack is available on SoundCloud:

https://soundcloud.com/carrotcakestudio/sets/kingdom-ka

Very nice, thank you.

(+1)

As gorgeous and engaging an experience as it was, I had considerable trouble running the game on Linux. Trying to run it from the Itch desktop client, it failed since it was looking for an older version of libavcodec. Running it from the tarball worked better, but it didn't respect my primary monitor and opened on my secondary, and the mouse would only move on half the screen. I ended up having to manually disable fullscreen to get it to work properly, which was less than optimal.

I enjoyed the game all the same despite those problems, but it's something you should definitely be aware of moving forward.

Thanks Nezchan - I've had a few users report similar problems with dual monitors. A fix will be a top priority alongside, optimizing the Linux build, in the next patch this week.

(+1)

Thanks for the quick reply. I'm writing a review for Gaming On Linux right now, and I'll be sure to include that info.

No problem - very much looking forward to your review!

My review has been posted. You can find it here.

(3 edits)

A great review - I really appreciate you taking the time to write and publish and show the game your support. 

I've just released version 1.1.0 which I believe addresses some of the issues you were facing - hopefully making for a smoother Linux experience!

(+2)

Hello again! I am blown away by this game, it's so gorgeous in its design and just wonderful to play thus far! I can't wait to make another video on it and see where this odyssey takes me and our silent protagonist. I made a let's play of your game here~

Just had a chance to watch - a really entertaining play through! So glad you enjoyed what portion you played, and I hope you get a chance to return. (I need to see about fixing that fence glitch, I had no idea!)

(+1)

I'm super glad you enjoyed it! I recorded my second episode yesterday and I can't wait to finish the game in a couple of days :D

Yup turns out I did end up breaking the game (even a little bit ;)